Depending on which script you have installed and played, the bots will have different behavior. You can select different scripts in the Steam Workshop created by other users. Bots can play 37 of the 122 heroes:Īxe, Bane, Bounty Hunter, Bloodseeker, Bristleback, Chaos Knight, Crystal Maiden, Dazzle, Death Prophet, Dragon Knight, Drow Ranger, Earthshaker, Jakiro, Kunkka, Lich, Lina, Lion, Luna, Necrophos, Omniknight, Oracle, Pudge, Razor, Sand King, Shadow Fiend, Skywrath Mage, Sniper, Sven, Tidehunter, Tiny, Vengeful Spirit, Viper, Warlock, Windranger, Witch Doctor, Wraith King, Zeus Bots in Limited Heroes īots will replace players who leave/abandon the match in a Limited Heroes game. If a player suggests a hero during the picking phase, bots will have higher priority in picking that hero as long as it is within the Limited Hero Pool. Here is the list of possible Bot names:īots only play certain heroes, most of which are taken from the Limited Heroes pool. If an allied human player disconnects from the game, the enemy team will not forfeit a member, in order to better simulate a true matchmaking experience.ĭifferent bots have different human names, which are selected randomly in each match, and are always followed by "Bot" (eg: Archy Bot). Enemy Unfair bots will also receive a 25% boost in gold and experience earned. Their last hits are almost perfect, and when played in single player mode, the bots on the player's team would purposely play poorly (such as kill stealing, missing denies, refusing to use stuns, diving into enemy towers, running toward and pushing alone against the whole enemy team, farming in jungle while enemy pushing to the base, etc.). Unfair bots are the hardest bots, and are almost identical to Hard bots in terms of play-style.After the laning phase has ended, enemy Hard bots will generally stay together as a group of five, pushing or defending in unison.
If their Hero has a good spammable or harassing spell, like Viper or Death Prophet, they will repeatedly use said spells to deter enemies out of the lane.
Hard bots will also attempt to interrupt channeling spells, as well as dodge projectiles (such as Meat Hook or Sacred Arrow). Multiple Hard bots will time their stuns to avoid overlap, resulting in longer stun times. Hard bots are very different to Medium bots, as they have very accurate last hitting capabilities, and they deny just as well.Medium bots are allowed to use Phase Boots, Force Staff, and Orchid Malevolence. Medium bots are also better at detecting whether a hero is an illusion. Their reaction time is faster, making their last hits more precise, and if played in practice/single player mode, only the allied bots will deny creeps. Medium bots are almost identical to easy bots in terms of play-style, with a few exceptions.Also, Easy bots are unable to detect whether a hero is an illusion or not. Easy bots will not attempt to "stun-lock" enemy humans/bots, nor will they try to interrupt channeling spells.
Easy bots will generally not attempt to gank other lanes, and will only group up in small groups to push or defend. Neither allied nor enemy Easy bots will deny creeps.